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Clip Space and Perspective Division

gl_Position is a homogeneous 4D coordinate; primitives are clipped against -w <= x,y,z <= w, then division by w maps surviving vertices into normalized device coordinates in [-1,1]. The w-divide is what makes distant objects smaller under a perspective projection.

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gl_Position is a homogeneous 4D coordinate; primitives are clipped against -w <= x,y,z <= w, then division by w maps surviving vertices into normalized device coordinates in [-1,1]. The w-divide is what makes distant objects smaller under a perspective projection.

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