Conceptual

Collaboration Models as a Microservice Abstraction for Cross-Platform AR

How to make a collaborative augmented-reality system reusable across devices by treating the collaboration policy itself as a first-class, swappable component. A 'collaboration model' (turn-based, layer, ownership, hierarchy-based, or unconstrained) encapsulates who may touch which shared AR asset and when, so a microservice layer can orchestrate shared state and communication for heterogeneous clients (mobile and wearable, different OSes) while application developers write only app logic — and even lift non-collaborative or non-AR apps into shared AR.