Conceptual

Compute-Efficient Human-like Shooter Bots via Ray-Cast Imitation Learning

A methodology for training neural-network agents to play a commercial-standard VALORANT-like 2v2 tactical shooter that runs on modest CPU at inference by replacing expensive pixel-based perception with a small set of ray-cast sensors that capture the essential spatial layout. The networks are trained by imitation learning (supervised on human trajectory data) so the agents reproduce human-like rather than performance-maximizing behavior, and human evaluations confirm the bots feel human while meeting the tight compute budget commercial games leave after 3D rendering.