Conceptual

Information-Theoretic Active Inverse Reinforcement Learning over Full Trajectories

An active learning method for inverse reinforcement learning that infers an unknown reward from expert demonstrations while minimizing costly human queries by requesting whole expert trajectories rather than isolated single-state actions. In a Bayesian setting with a prior over rewards and a Boltzmann-rational expert, it adapts the expected-information-gain (EIG) acquisition function to select the environment setup whose demonstration most reduces the entropy of the reward posterior. Since EIG is analytically intractable, it is approximated with a nested Monte Carlo estimator and made efficient via Bayesian optimization with an upper-confidence-bound rule that adaptively allocates sampling budget. In gridworlds the method beats random sampling, maximum Q-value entropy, single-state querying, and a prior trajectory-level heuristic.