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Large-Graph Rendering

Rendering a large graph is layout-bound, not draw-bound: force-directed layout is O(n^2) per iteration naively (Barnes-Hut and GPU layouts cut this), and past tens of thousands of nodes the node-link picture becomes hairball noise. Practical systems combine WebGL/canvas rendering instead of SVG DOM nodes, edge bundling to reveal structure, aggregation or matrix views at scale, and precomputed layouts served as static coordinates.

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Rendering a large graph is layout-bound, not draw-bound: force-directed layout is O(n^2) per iteration naively (Barnes-Hut and GPU layouts cut this), and past tens of thousands of nodes the node-link picture becomes hairball noise. Practical systems combine WebGL/canvas rendering instead of SVG DOM nodes, edge bundling to reveal structure, aggregation or matrix views at scale, and precomputed layouts served as static coordinates.

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