Model-View-Projection Transform Chain
Vertex positions are carried from object space through world space (model matrix), into camera space (view matrix), and into clip space (projection matrix) by multiplying the three 4x4 matrices; the composite MVP matrix is typically precomputed on the CPU and uploaded as a single uniform. Matrix order matters: projection * view * model applied right-to-left to column vectors.
This Concept is waiting for its first lesson!
Vertex positions are carried from object space through world space (model matrix), into camera space (view matrix), and into clip space (projection matrix) by multiplying the three 4x4 matrices; the composite MVP matrix is typically precomputed on the CPU and uploaded as a single uniform. Matrix order matters: projection * view * model applied right-to-left to column vectors.
Are you a teacher? Sign in to start contributing.
Sign In