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Programmable Graphics Pipeline

The GPU processes draw calls through fixed stages (vertex fetch, rasterization, per-sample operations) interleaved with programmable stages (vertex and fragment shaders); the application configures state and supplies shader programs rather than issuing per-pixel commands. WebGL 2 exposes this pipeline: data flows one way, vertices in, fragments out, framebuffer written.

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The GPU processes draw calls through fixed stages (vertex fetch, rasterization, per-sample operations) interleaved with programmable stages (vertex and fragment shaders); the application configures state and supplies shader programs rather than issuing per-pixel commands. WebGL 2 exposes this pipeline: data flows one way, vertices in, fragments out, framebuffer written.

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