Conceptual

Spherical Gaussian Color Representation for 3D Gaussian Splatting

3D Gaussian Splatting stores each Gaussian's view-dependent color with third-degree spherical harmonics, which dominate model size and rendering time. This concept covers representing that view-dependent color instead with spherical Gaussians (compact directional lobes of orthogonal orientation), optionally mixed with a few low-degree spherical-harmonic terms, to cut the color parameter count and speed up rendering while preserving visual quality.