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Vertex Buffers and Attribute Layout

Vertex data lives in GPU buffer objects as raw bytes; vertexAttribPointer describes how to slice them into attributes via component count, type, normalization, stride, and offset, and vertex array objects capture that layout. Interleaving attributes in one buffer keeps each vertex's data contiguous for better memory access.

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Vertex data lives in GPU buffer objects as raw bytes; vertexAttribPointer describes how to slice them into attributes via component count, type, normalization, stride, and offset, and vertex array objects capture that layout. Interleaving attributes in one buffer keeps each vertex's data contiguous for better memory access.

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