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Vertex Shaders

A vertex shader runs once per input vertex, reads per-vertex attributes and uniforms, and must write gl_Position in clip space; it can also emit per-vertex outputs for later interpolation. It cannot create or destroy vertices and has no knowledge of neighboring vertices.

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A vertex shader runs once per input vertex, reads per-vertex attributes and uniforms, and must write gl_Position in clip space; it can also emit per-vertex outputs for later interpolation. It cannot create or destroy vertices and has no knowledge of neighboring vertices.

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